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Manipulating Scene Assets with an Interactive User Interface (UI)
Tutorial
·
Beginner
·
+10XP
·
30 mins
·
1
(8)
Unity Technologies
Summary
Materials
Tutorial20_UI.zip
Languages available:
English
English
English
1. Why UI?
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2. Create a UI Canvas and Add Interaction Components: Buttons, a Slider, and a Toggle Group
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3. Add Buttons to Your Panel
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4. Align Buttons with Horizontal Layout
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5. Add Sliders to Control the Light Intensity
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6. Add Toggle Buttons to Turn Off/On the Colored Lights
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7. Connect the Toggles with a Toggle Group
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8. Add Functionality to the “Sun” Buttons
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9. Add Functionality to the Sliders
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10. Add Functionality to Your Toggle Group
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11. Try Out the UI
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12. Place the UI in 3D Space
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13. Download the Oculus Starter Pack (OSP) from the Asset Store
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14. Replace the Camera With the OVRCameraRig Prefab
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15. Replace the Standalone Input Module with the OVR Input Module
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16. Set the Ray Transform to CenterEyeAnchor
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17. Replace the Graphic Raycaster Component with the OVR Raycaster Component
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18. Set the Event Camera Field to CenterEyeAnchor
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19. Add the GazePointerRing Prefab to Your Scene
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20. Key Takeaways
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Complete this tutorial
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