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    tutorial

    Manipulating Scene Assets with an Interactive User Interface (UI)
Unity Version: 2019.3
Change
Steps
  • 1 Why UI?
  • 2 Create a UI Canvas and Add Interaction Components: Buttons, a Slider, and a Toggle Group
  • 3 Add Buttons to Your Panel
  • 4 Align Buttons with Horizontal Layout
  • 5 Add Sliders to Control the Light Intensity
  • 6 Add Toggle Buttons to Turn Off/On the Colored Lights
  • 7 Connect the Toggles with a Toggle Group
  • 8 Add Functionality to the “Sun” Buttons
  • 9 Add Functionality to the Sliders
  • 10 Add Functionality to Your Toggle Group
  • 11 Try Out the UI
  • 12 Place the UI in 3D Space
  • 13 Download the Oculus Starter Pack (OSP) from the Asset Store
  • 14 Replace the Camera With the OVRCameraRig Prefab
  • 15 Replace the Standalone Input Module with the OVR Input Module
  • 16 Set the Ray Transform to CenterEyeAnchor
  • 17 Replace the Graphic Raycaster Component with the OVR Raycaster Component
  • 18 Set the Event Camera Field to CenterEyeAnchor
  • 19 Add the GazePointerRing Prefab to Your Scene
  • 20 Key Takeaways
  • You finished!

Unity Version 2019.3

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