Textures are 2D maps that wrap around 3D objects to create variations in color, reflectivity, and other properties. In this tutorial, you’ll learn how textures work, and you’ll begin applying them to objects using materials.
By the end of this tutorial, you'll be able to:
Define texture and map as they are used in materials
Explain the maps that are configurable on the URP/Lit Shader and their various effects
Define UVs
Explain how 3D modeling programs are used to create assets for Unity materials
Adjust the Base Map of a material using an image
Given a collection of texture files, select appropriate maps to simulate a material