Module 2 Challenge

Tutorial

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intermediate

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+0XP

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60 mins

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Unity Technologies

Module 2 Challenge

This module covers more complex VFX Graphs that simulate higher amounts of particles with physics

By the end of this module, learners will be able to:

  • Create visual effects that utilize a high amount of particles such as rain and snow
  • Apply physics to particles such as gravity, drag, collisions, and other forces

Languages available:

1. Simulating complex physics

Using what you learned in Module 2, create a visual effect that simulates objects, such as cubes, bouncing on a very bouncy surface. These objects should bounce in random directions as though the surface were rough.

Challenge Steps

  1. Create a new empty GameObject and add a Visual Effect component to it.
  2. Create a new Visual Effect asset, select the Minimal System template, and assign it to the GameObject.
  3. Open the Visual Effect asset to edit the graph.
  4. Add a Collision block to the Update context.

2. Bonus Challenge

Use the Gravity block in the Update context to simulate gravity on the Moon.

Hint: The Earth’s gravity is approximately 9.81m/s² while the Moon’s is approximately 1.62m/s²

Complete this tutorial