Real-Time Project Management for Film

Tutorial

·

Beginner

·

+10XP

·

20 mins

·

Unity Technologies

Real-Time Project Management for Film

This document serves as a reference to help you develop your project management plan for working on a Real-Time production in Unity. These slides will help you determine how to adapt your pipeline for Unity and assess how working in Real-Time affects timelines and schedules. Use the slides to help manage your team configuration and project review cycles so your production runs smoothly from start to finish.

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1. Real-Time Project Management for Film

This document serves as a reference to help you develop your project management plan for working on a real-time production in Unity. These slides will help you determine how to adapt your pipeline for Unity and assess how working in real-time affects timelines and schedules. Use the slides to help manage your team configuration and project review cycles so your production runs smoothly from start to finish.

Figure 1: The Unity Real-Time Spiral depicting multiple departments working in unison and iteratively through review cycles to the final product

Figure 1: The Unity Real-Time Spiral depicting multiple departments working in unison and iteratively through review cycles to the final product

2. Sequential Production Pipeline

Figure 2: A traditional sequential production pipeline

Figure 2: A traditional sequential production pipeline

3. Real-Time Pipeline

Figure 3: A Real-Time pipeline, in which multiple teams are working in unison

Figure 3: A Real-Time pipeline, in which multiple teams are working in unison

4. Unity Film Pipeline

Figure 4: The ways Unity integrates into, or replaces, a traditional animation pipeline

Figure 4: The ways Unity integrates into, or replaces, a traditional animation pipeline

5. Teamwork

Figure 5: The Timeline track configuration of Sherman, which allows teams to work simultaneously on a project

Figure 5: The Timeline track configuration of Sherman, which allows teams to work simultaneously on a project

6. Gantt Chart

Figure 6: A Gantt used during the production of Sherman

Figure 6: A Gantt used during the production of Sherman

7. Reviews

Figure 7: The types of reviews done in a Real-Time production

Figure 7: The types of reviews done in a Real-Time production

8. Staff

Figure 8: A list of team members involved in creating Sherman

Figure 8: A list of team members involved in creating Sherman

9. Conclusion

Real-Time production with Unity presents many exciting creative opportunities, but as with any production, a good project management plan is critical to a successful production delivered on time and within budget.

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