Recorded Live Session - Getting Started with AI Pathfinding
Tutorial
Beginner
+10 XP
1 Hour
(47)
Overview
Live
Groups
Summary
Watch the recording of this live session where a Unity Certified Instructor teaches participants about Unity's Pathfinding system. The associated project contains an AI character, and Scene geometry that features doors, stairs, ramps and multiple NavMesh areas for Off-Link use. Throughout this session, you will learn how to:
Define NavMeshes
Define NavMesh Agents
Define NavMesh Obstacles
Define NavMesh Links
Generate NavMeshes on mesh surfaces a Scene
Adjust NavMeshes to accommodate common environmental features such as walls and doorways
Apply and configure NavMesh Agent components to characters in the Scene to allow them to use existing NavMeshes
Create stationary and dynamic NavMesh Obstacles to further define the Scene
Automatically generate NavMesh Off-Links to provide additional pathfinding routes for Agents