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Recorded Live Session - Getting Started with AI Pathfinding

+10 XP
1 Hour
Watch the recording of this live session where a Unity Certified Instructor teaches participants about Unity's Pathfinding system. The associated project contains an AI character, and Scene geometry that features doors, stairs, ramps and multiple NavMesh areas for Off-Link use. Throughout this session, you will learn how to:
  • Define NavMeshes
  • Define NavMesh Agents
  • Define NavMesh Obstacles
  • Define NavMesh Links
  • Generate NavMeshes on mesh surfaces a Scene
  • Adjust NavMeshes to accommodate common environmental features such as walls and doorways
  • Apply and configure NavMesh Agent components to characters in the Scene to allow them to use existing NavMeshes
  • Create stationary and dynamic NavMesh Obstacles to further define the Scene
  • Automatically generate NavMesh Off-Links to provide additional pathfinding routes for Agents
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Last updated: September 23, 2020
Recorded Live Session - Getting Started with AI Pathfinding