Recorded Live Session - Getting Started with AI Pathfinding
Tutorial
·
Beginner
·
+10XP
·
60 mins
·
(90)
Unity Technologies
Watch the recording of this live session where a Unity Certified Instructor teaches participants about Unity's Pathfinding system. The associated project contains an AI character, and Scene geometry that features doors, stairs, ramps and multiple NavMesh areas for Off-Link use. Throughout this session, you will learn how to:
- Define NavMeshes
- Define NavMesh Agents
- Define NavMesh Obstacles
- Define NavMesh Links
- Generate NavMeshes on mesh surfaces a Scene
- Adjust NavMeshes to accommodate common environmental features such as walls and doorways
- Apply and configure NavMesh Agent components to characters in the Scene to allow them to use existing NavMeshes
- Create stationary and dynamic NavMesh Obstacles to further define the Scene
- Automatically generate NavMesh Off-Links to provide additional pathfinding routes for Agents
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