Scope Check #6: Pooling our resources
Tutorial
·
Beginner
·
+0XP
·
120 mins
·
(15)
Unity Technologies

This week the crew is going to lock down their object pooling to make sure their attacks are ready to be used by the player. While doing this they'll integrate the attack functionality, reload functionality and move towards a minimum viable product.
Languages available:
1. Streamed Live on 05.19.23
Streamed Live on 05.19.23
Scope Check #6: Pooling our Resources