Scope
Tutorial
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Beginner
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+10XP
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10 mins
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(391)
Unity Technologies

Scope, or the size of an idea, is one of the most important parts of game design – it directly determines whether you will finish a game or end up with a half-made, buggy mess. This tutorial talks about how smart scoping – thinking small – frees you to make games you'll be proud of.
Languages available:
1. Introduction to Scope
2. Learn More About Scope
Read these resources to learn more about how game developers have used scope to help them develop their game.
- A game designer from Activision talks about how professional designers deal with scope. “What's the number one reason projects fail? What's the biggest title killer in the industry?”
- An indie designer gives practical advice for managing scope. “The completion of the game is more important than making it the next big thing.”
- The maker of Desolus tells the story of his first commercial game. “I opted for a game that could be created entirely with my given resources and experience.”
3. Examples of relatively minimal, fun games
You may recognize these from the list of simple games to play we provided in the last unit. Go ahead and check out a few more of them now – either play them or watch a gameplay video, and think about how you’d go about implementing them.
These are polished, commercial games, and we’re not suggesting that you can finish a game or even one level to this degree of polish during this course. But they can help you get an idea of the right scope for this course.
- Tomb of the Mask
- Bumper.io
- Helix Jump
- Rise Up
- Ridiculous Fishing
- Thomas Was Alone
- Super Hexagon
- Circuits
- Threes
- Dots
- iO
- 868-HACK
- Robot Unicorn Attack
- Drop 7
- Osmos/Hundreds
- Penguin Launcher
- Circadia
- Kingdom: New Lands