Submit Your Project

Exercise

·

Beginner

·

+60XP

·

10 mins

·

Unity Technologies

Submit Your Project

In this tutorial, you will submit your final project and learn more about possible next steps now that you can Create with VR!

Languages available:

1. Submit Your Project

Once you have completed the development of your VR Room, please take a screenshot of your project or do a screen-recording walking us through it, then post it here to share what you’ve made. You can take screenshots within the Unity Editor or try to capture footage directly from the device. We highly recommend that you comment on at least one other creator's submission. What do you like about the project? What would be a cool new feature they might consider adding? Additional resources on capturing footage directly from an Oculus device:

Note:

  • Oculus devices cannot currently capture the microphone input during video recordings, but the app’s audio is recorded.
  • Due to the variable refresh rate in videos, recorded audio will likely be out of sync from the video footage. To sync the audio and video perfectly, you may need to edit them in a video editing program.

Please login to submit

2. What Next?

In this lesson from the Create with VR course, you will be provided with potential next steps, now that you have completed this course. Whether you are more interested in art or programming, there is so much more you can learn in order to take your skills to the next level and create even more custom, unique VR experiences.

Our teaching ambassador, Mark Suter, has also developed a series of step-by-step guides to create fun, playable VR experiences, called VR Basic Bytes. Build along side him here.

Finally, if you have completed either the Unity Certified User: Programmer exam or the Unity Certified User: Artist exam, you are also eligible to take the Unity Certified User: VR Developer exam.

Submission Gallery

PARCOOR  GAME

PARCOOR GAME

YOU ARE PARKOORING AND IS FUNNY

K
kashibadzeandria8
278
0
test

test

Managing project permissions

D
dargud0204
374
0
aaaaaaaaaaaaaa

aaaaaaaaaaaaaa

aaaaaaaaaaaaaaaa

H
hernandezjosemartin789
346
0
Katherine VR experience

Katherine VR experience

my experience of VR

U
unity_EFEF481C6FD887143E7A
17673
0
VR Room TCU Chechina Anna

VR Room TCU Chechina Anna

Really short description

A
anmarche
2552
0
VR Room

VR Room

Introduction to the VR Room Project Welcome to the VR Room, an immersive virtual reality experience designed to introduce and educate users about engineering-related objects. This project leverages the power of VR to create an interactive learning environment where users can engage with complex machinery and technology in a hands-on, intuitive manner. Here’s what the VR Room offers: Interactive Engineering and other Objects: Realistic Models: Explore detailed 3D models of engineering equipment such as 3D printers, a tennis ball, a racket, and a cap /hat. Hands-On Interaction: Users can grab and manipulate the objects, placing them in designated sockets within the VR environment, enhancing the learning experience through direct interaction. Dynamic User Interface: Informative Panels: Each engineering object is accompanied by a UI panel that provides comprehensive information and instructions. Interactive Elements: The UI includes dropdown menus, buttons, and sliders, allowing users to engage with the content actively. Multimedia Integration: To enrich the educational experience, the UI panels feature images, videos, and sound effects that provide additional context and understanding. Optimized VR Environment: Comfort and Usability: The VR room is designed with user comfort in mind, ensuring a smooth and enjoyable experience. The environment is optimized for lighting and ease of navigation. Seamless Performance: Published for the Oculus Quest 3, the VR Room offers a seamless and responsive experience, making advanced engineering concepts accessible and engaging. Purpose of the VR Room Project The VR Room project aims to create a comprehensive educational tool that reviews and integrates the semester's exercises into a single, cohesive VR experience. By incorporating realistic engineering models and other objects, interactive UI elements, and multimedia content, the VR Room provides an engaging and effective learning platform. Enhanced Learning: Users can interact with engineering and other objects in a way that mimics real-life handling, improving comprehension and retention of complex concepts. Immersive Education: The VR environment offers an immersive learning space that goes beyond traditional educational methods, making learning both fun and effective. User-Friendly Design: Clear instructions and user-friendly navigation ensure that even first-time users can easily understand and interact with the VR content. Explore the future of education with the VR Room, where technology and learning merge to create a powerful, interactive teaching tool.

G
gm6629
14379
0
Cristina's Vr room

Cristina's Vr room

Enjoy wacthing

C
CristinaMuchanga
118616
0
Jacky's VR Room

Jacky's VR Room

simply room

J
Judjoo27
17302
0