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ShaderLab: Using Surface Normals to Create Custom Lighting Effects

Tutorial
Intermediate
+10 XP
25 Mins
(28)
Overview
Summary
In this tutorial, you will learn how to write a Shader that generates rim lighting using the surface normals of an object.
Select your Unity version
Last updated: August 21, 2020
2019.4
2019.3
Language
English
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ShaderLab: Using Surface Normals to Create Custom Lighting Effects