ShaderLab: Using Surface Normals to Create Custom Lighting Effects

Tutorial

·

intermediate

·

+10XP

·

25 mins

·

(33)

Unity Technologies

ShaderLab: Using Surface Normals to Create Custom Lighting Effects

Languages available:

1. Introduction

2. Project Setup

3. Defining Shader properties

4. Creating a smoother falloff

5. Conclusion

Complete this tutorial