Week 4: Dec. 6 - 10, 2021

Tutorial

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Beginner

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+0XP

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180 mins

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(16)

Unity Technologies

Week 4: Dec. 6 - 10, 2021

In this tutorial, you’ll learn how to use the Profiler to analyze a scene and identify where optimization bottlenecks are occurring.

By the end of this tutorial, you will be able to:

  • Deduce the script method that uses the most CPU time (vs. a script method that does not) by using the CPU profiler in the Profiler window
  • Differentiate a loop that efficiently goes through a collection once in an Update() call from many loops that go through the same collection in an Update() call
  • Recognize possible issues that might cause performance problems (e.g., too many RigidBody components, too many Colliders, too many shadows, etc.), given a scenario
  • Investigate performance issues caused by poly count, texture sizes, or too many objects on the screen by using Unity's Stats window
  • Identify unnecessary nested if statements

Review guidance on:

  • Evidencing your progress
  • Updating your portfolio and resume
  • Preparing for interviews

Languages available:

1. Jr. Programmer Mission 4 - Part 2

This week you'll wrap up Jr. Programmer by going through the the following tutorials




  • Mission Checkpoint



2. Monday Dec 6, 2021 Live Session

Recorded live on Monday, Dec 6, 2021.



3. Thursday December 9, 2021 Live Session

Recorded Session from: Thursday, Dec 9, 2021.



4. Week 4 Power Up Session

Recorded Live Session: Friday, Dec 10, 2021.



Complete this tutorial