Week 4: Dec. 6 - 10, 2021
Tutorial
·
Beginner
·
+0XP
·
180 mins
·
(16)
Unity Technologies

In this tutorial, you’ll learn how to use the Profiler to analyze a scene and identify where optimization bottlenecks are occurring.
By the end of this tutorial, you will be able to:
- Deduce the script method that uses the most CPU time (vs. a script method that does not) by using the CPU profiler in the Profiler window
- Differentiate a loop that efficiently goes through a collection once in an Update() call from many loops that go through the same collection in an Update() call
- Recognize possible issues that might cause performance problems (e.g., too many RigidBody components, too many Colliders, too many shadows, etc.), given a scenario
- Investigate performance issues caused by poly count, texture sizes, or too many objects on the screen by using Unity's Stats window
- Identify unnecessary nested if statements
Review guidance on:
- Evidencing your progress
- Updating your portfolio and resume
- Preparing for interviews
Languages available:
1. Jr. Programmer Mission 4 - Part 2
This week you'll wrap up Jr. Programmer by going through the the following tutorials
- Mission Checkpoint
2. Monday Dec 6, 2021 Live Session
Recorded live on Monday, Dec 6, 2021.
3. Thursday December 9, 2021 Live Session
Recorded Session from: Thursday, Dec 9, 2021.
4. Week 4 Power Up Session
Recorded Live Session: Friday, Dec 10, 2021.