Lesson 6.3 - Sharing your Projects

Exercise

Beginner

+10XP

30m

Unity Technologies

Lesson 6.3 - Sharing your Projects

Overview:

In this lesson, you will learn how to build your projects so that they’re playable outside of the Unity interface. First, you will install the necessary export modules to be able to publish your projects. After that, you will build your project as a standalone app to be played on Mac or PC computers. Finally, you will export your project for WebGL and even upload it to a game sharing site so that you can send it to your friends and family.

Project Outcome:

Your project will be exported and playable as a standalone app on Mac/PC or for embedding online.

1. Install export Modules

Before we can export our projects, we need to add the “Export Modules” that will allow us to export for particular platforms:

1. Open Unity Hub and navigate to the Installs Tab

2. On the Unity version you’ve been using in the course, select the gear icon, then select Add Modules.

3. Select Web Build Support, and either Mac or Windows build support, then click Done and wait for the installation to complete.

2. Build and publish your game

Now that we have the export modules installed, we can put them to use and export one of our projects:

1. Open the project you would like to build (could be a prototype or your personal project)

2. In Unity, click File > Build Profiles, then click Select Windows, macOS or Web as your target platform, then select Switch Platform. If a window pop up that say the Unity Editor needs to be restarted select Apply.

3. Select Open Scene List.

4. Select Add Open Scenes to add the current scene to the build.

5. Select Player Settings and adjust any settings you want, such as Windowed, Resizable Window, or whether to enable the Display Resolution Dialog.
For more information, refer to the documentation on configuring Player Settings

6. Select Build or Build and Run. Enter a name for the build, then save it in a new folder named Builds inside your Create with Code folder.

7. Play your game to test it. If needed, rebuild it with different settings.

Note: For detailed instructions on building and publishing a Web project to Unity Play, see the Build and publish a project tutorial.

Optional step

3. Share your project

If you feel proud of the project you made and you want to share it, you can share screenshots of the game or upload a link so other learners can experience what you’ve made. You can also check out other Unity learners’ submissions below.

1. If you uploaded your game to Unity Play, locate the Unity Play link for your published project.


2. If you have not published your project, capture screenshots or recordings of your project from the Editor.

3. Add a submission title and description below. Be sure to include the screenshots and video recording. If you have a Unity Play link or any additional details about your process or project, you can include them in the description as well.

Please login to submit

4. Lesson Recap

New Concepts and Skills

  • Installing export modules
  • Building for Mac/PC
  • Building for WebGL/HTML

Complete this Tutorial

Submission Gallery

Adventure Game

Adventure Game

Just a playable prototype of Adventure Game

J
jmehtamr3
4
0
jkbjkbjl

jkbjkbjl

njlljblbol

U
unity_B570AAE8072B4DDE1E0A
6
0
Prototype2_v0.1_WebBuild

Prototype2_v0.1_WebBuild

Unity pathways Junior Programmer Prototype 2

J
Johdal
4
0
Fwoggy

Fwoggy

Utilises most gameplay mechanics learnt throughout the course like pseudo-random spawn positions, enemy type, enemy movement, 2D movement, sound effects, points/lives and ending the game in different ways. All of my challenges, bonus features and takes on the module projects have also been uploaded to my Unity Play profile.

RS
Ryan Smith
6
0
Maze of Madnes

Maze of Madnes

Sure! Here’s a project description for your local multiplayer maze game based on what you’ve implemented: Project Description: Local Multiplayer Maze Game This project is a 3D local multiplayer maze game where two players compete to navigate the maze, manage resources, and reach the treasure. The game includes flashlight mechanics, battery management, and a Game Over system. Players Player 1: Controls movement using Arrow keys Player 2: Controls movement using WASD keys Each player can navigate independently inside the maze. Flashlight System Players carry a flashlight to illuminate the maze. Each flashlight has a battery level that decreases over time when ON. When battery reaches 0, the flashlight turns off and triggers a Game Over. Battery Pickups Batteries are scattered throughout the maze. Players can collect batteries automatically by colliding with them. Collecting a battery restores flashlight battery, allowing players to continue exploring. Treasure Box / Game Over A treasure box is placed inside the maze as the main goal. If a player collides with the treasure box, the game immediately triggers Game Over. Game Over displays a panel UI and stops the game. Game can be restarted or quit from the Game Over menu. Game Flow Players explore the maze using their respective controls. Flashlights help illuminate the maze, consuming battery over time. Players collect batteries to maintain flashlight power. The game ends if: A player’s flashlight battery reaches 0, or A player reaches the treasure box. Game Over panel shows up, pausing the game. Key Features Local multiplayer controls (Arrow keys / WASD) Flashlight with battery mechanics Automatic battery collection Treasure box trigger for Game Over Restart and quit options

T
ThiRu_007
20
0
Bonus Features 3 - Prototype 3

Bonus Features 3 - Prototype 3

Bonus Features from Unity Learn website's Junior Programming Unit 3, but it has a bug on some obstacle and I don't know how to fix it :(

R
ryanlourentino
16
0