
Unity Technologies
Course Overview
This course is for educators who want to equip their students with the skills and experience that will enable them to be the creators of tomorrow. The course provides training, support, community, and resources for educators to successfully teach VR development with Unity.
In the self-paced part of this course, you will learn to design and develop your own Virtual Reality (VR) applications. You will create prototypes, attempt challenges, and complete quizzes to build and solidify your skillset. Whether you want to create an interactive walkthrough of an ancient ruin, a product configurator for a car manufacturer, a simulator for operating dangerous machinery, or any other experience, this course will help you and your students bring those ideas to life in VR.
To access educator resources such as the course syllabus, scope and sequence, lesson plans and more, navigate to the “For Educators” tab.
See our FAQ for more information.
Skills you will learn
Languages available:
Educator Resources
This course is a blend of recorded live learning sessions, self-paced tutorials, and projects. Each unit will consist of:
- An hour-long recorded live session, led by Mark Suter (Elida High School), Debbie Boscombe (Diman High School) and special guests, with tools, tips and strategies to bring VR development into the classroom.
- ~5 hours of self-paced learning and hands-on projects.
- A recorded open office to support educators with projects and to answer questions related to teaching VR.
- Syllabus
- Scope and Sequence
- All Lesson Plans
- Standards Alignment
- Create with VR Slide Decks
- Teacher Orientation Worksheet
- Classroom Preparation Tips
- Live Session Links
- Unity Learn Educator Hub
- Educator resource links
- Sample parental consent and waiver form
- Unity for Educators - Facebook Community
- Rig Simulator Keyboard Shortcuts.pdf
- Meta Quest Deployment Notes.pdf