Alpha Build
Exercise
·
Beginner
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+180XP
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30 mins
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Unity Technologies

A game in alpha means all the features are complete and can be played. These features may be further revised based on testing and feedback. In this tutorial you will build your alpha in preparation for playtesting.
1. Assignment: Game Build for Playtesting
You might be feeling proud of your game, or disappointed in your progress, or some combination of the two. Regardless, you’ve laid the foundation of your game and you know more about where you’re going.
It’s typical to have some bugs and messy code in a milestone build, so spend some time now, using what you learned in this project to spend time cleaning up your code.
Once you’ve done that, you’ll be on the road to alpha, the milestone where all the content and features in your game are present. So this iteration is about horizontal expansion – adding more art, more content, more feedback.
Remember to develop concentrically. That is, focus on delivering things that will actually be in the game right away, with art, sound and code together, rather than, say, building all the enemies through Level 12. Remember, there’s no guarantee you’ll have time to finish the rest of what you’d need for Level 12!
When you’ve turned in your build, please choose a classmate’s build to look at, and do a quick check-in via the comments about whether they seem to be on track.
Here are the steps:
- Using your refactoring and sprint plans you created in the previous tutorials, get started building.
- Share screenshots, a video capture or the WebGL link to the gallery.
- Provide feedback to at least two other course member’s submissions. Use these guidelines as you provide feedback:
- Accessible - Is your classmate’s build uploaded or posted correctly? Does it run without game-breaking errors? If not, describe the problem here.
- Art - Look at the art in the build. On a scale of 1 to 10, where 1 is “all placeholders” and 10 is “completely finished”, how finished is the art?
- Audio - Think about the audio in the build. On a scale of 1 to 10, where 1 is “no sound at all” and 10 is “completely finished”, how finished is the audio?
- Feedback to Player - Can you see and understand the effects of your actions on the game?
- Favorite Part - As a player, what part(s) of the game do you enjoy the most?
- Ready for release - Is there anything that (in your opinion) needs to be fixed for this to be a releasable game? Describe it briefly.
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2. What's Next?
In the next project you’ll learn about the final piece of the design loop: playtesting. You’ll learn how professionals design, prepare and run playtests to learn as much as they can from players, and we’ll give you tools to run your own.
Submission Gallery

Kat Murr Coffee Gallery
A virtual coffee gallery, devoted to all coffee lovers. https://play.unity.com/en/games/caec7bc9-dcf8-45d4-beac-ff3364ea265b/kat-murr-coffee-gallery

El equilibrista
El equilibrista version Alpha Play:https://play.unity.com/en/games/11e9d8c1-1fec-42ac-a481-5722f1b84a65/equiilibrista

Brain-Out Dungeon on Itch.io
https://thecodeisbugged.itch.io/brain-out-dungeon
IDK what i can said
i love you guys i am not gay if what but i really love you y'all

Strategy Unit Game
Attached a 10-minute video showing me being brutally defeated at the missions, then winning at the training. More missions would be created soon, and there are soundtracks and SFX playing, even if you can't hear them.

Alpha Build
I had to give up a lot of things in the game, the more difficult I did, the more problems arose with the physics of the game and the code.
Kinderfun Alpha Build
This a one level version of an App I created for Preschool or Kindergarten age children. With it they can learn the letters of the alphabet, the sounds they make and how to print them. I think the sound is the worst thing about my game. I am not sure if I will take the game any further unless I get more interest in it. Here is the link if you want to try it out yourself and leave any comments: https://play.unity.com/mg/other/kinderfunbuild Thanks!!

Alpha Tikko
Alpha build of my final project. I had to cut off many levels due lack of investing time