Challenge: Add Animation and Activation Tracks in Timeline
Tutorial
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Beginner
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+0XP
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20 mins
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Unity Technologies

In this exercise, you will create a Timeline asset, and create an Animation track to move and rotate the Rover through the scene Use Activation Tracks and cameras to change camera angles in the scene
1. Timeline Asset
To make the Rover the focus of your cinematic, select the Rover GameObject, or create an empty GameObject to hold this Timeline Asset. Then go to the Editor Window to control the Rover's assets and sequences.
2. Animation Track
Create an Animation track and experiment with moving and rotating the Rover through the scene and configure as you wish.
3. Activation Tracks
Create an Activation Tracks and using cameras begin to change the camera angles in the scene and configure as you wish.

Applying camera angels to the Scene
4. Dust Storm
Add the dust storm by using an Activation Track in your Timeline.

Dust Storm in Mars Rover Project