
Introduction to Unit 4
Tutorial
Beginner
+0XP
5 mins
Unity Technologies
In this tutorial, you’ll get an introduction to this unit, where you’ll learn about game design, genres, and platforms, then build a GDD for your game and set up version control.
1. Overview
So far, you’ve created two working games — 3D Roll-a-Ball and 2D Sprite Flight — which established core loops and basic mechanics. This next phase of the game development journey is about transforming these prototypes into full game concepts with distinct identities and visions.
This tutorial introduces Unit 4: Planning a Game, where you'll refine your vision, define your game's identity, and prepare the design documentation needed to guide the rest of your development.
As inspiration, watch the video below to hear our established creators discuss the first projects they published with Unity and the challenges they ran into.
2. Where you are and where you’re going
Your two prototypes feature a core loop, but now it’s time to imagine what they could become with a bit of creativity, some polish, and additional unique elements.
As a reminder, consider what your games are like now, followed by examples of different directions you could take them.
3D Roll-a-Ball:
In 3D, what you have now is a plain ball collecting cubes and avoiding boxes in a minimal environment.

However, depending on the design decisions you make, your game could look, feel, and play completely differently. Look at the three examples below. All of these started with the same basic mechanics, but ended up as completely different games.

2D Sprite Flight:
In 2D, what you have now is a triangle-shaped ship dodging hexagons.
But depending on the choices you make, you could end up with games as distinct as the ones below.
3. What you’ll do in this unit
This unit focuses on planning, documentation, and foundational professional skills necessary to transform your prototype into a finished product.
You’ll complete the following tutorials:
- Fill out a game design document: You’ll start by setting up a game design document (GDD) template to document your vision and guide for development.
- Game design: You’ll learn game design principles, helping you break down a game into core building blocks like goals, rules, mechanics, challenges, and feedback. Then you’ll use this knowledge to fill out sections of your GDD.
- Game genres: You’ll learn why game genres matter, identifying common player actions associated with genres. Then you’ll fill out this information in your GDD.
- Game platforms: You’ll learn about common platforms, how input methods and display types affect design, and how monetization shapes core game mechanics.
- Set up version control: You’ll set up version control for your project, which is an industry-standard practice essential for protecting your work and enabling collaborative development.
- Helpful resources as you go: You’ll learn essential problem-solving skills. You’ll find out where to turn when stuck, including using AI assistants for coding and navigating official Unity documentation and community tutorials.