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Beginning Audio in Unity

Project
Beginner
+300 XP
5 Hours
Overview
Live
Summary
This project features the classic Windridge City project with the addition of the Standard Assets first person controller. The project includes a few key areas that will benefit from the addition of audio. You will have the opportunity to configure both 2D and 3D audio, create Reverb Zones to enhance the environmental audio effects, trigger audio from a custom C# script, and master the scene’s audio using the Audio Mixer.
Project Objective
  • Learn how to use Unity’s audio tools programmatically
  • Leverage the existing audio tools Unity provides to quickly refine and customize audio
Language
English