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Bake a lightmap for your scene

Tutorial
Beginner
+10 XP
35 Mins
Overview
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Summary
Now that you’ve set up real-time lighting in your outdoor scene, you’re ready to set up the second type of lighting for your project: baked lighting. When you’ve implemented this and made some adjustments to the lighting configuration throughout your scene, you’ll have covered the basics of lighting an outside space!
By the end of this tutorial, you'll be able to:
  • Configure light sources appropriately so that they can be baked.
  • Create a new Lighting Settings asset.
  • Explain why any changes to the baked lighting require an update to the lightmap.
  • Customize lightmap properties for your scene.
Select your Unity version
Last updated: November 24, 2021
2020.3
Language
English
Bake a lightmap for your scene