Plan your content

Tutorial

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foundational

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+10XP

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30 mins

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Unity Technologies

Plan your content

In this exercise, you will briefly get acquainted with week two of Unity’s Professional Development for Instructors. Then, you will select and begin planning the content for your Unity course. At the end of this week, you will take a screenshot of the content in your student-facing platform and share it on Unity Learn and with others on Discord.

Languages available:

1. Week Two goals and outcomes

Welcome to week two of Unity’s Professional Development for Instructors! This week, you will begin developing your Unity course.


Step 1: Select your content


The first step will be selecting the content — from Unity Learn or elsewhere — that is most relevant or aligned with your course learning objectives, while hopefully meeting any other requirements or constraints you may have.



Step 2: Prepare the content for delivery


After you’ve selected a piece of content, your next step will be to build that content in your preferred student-facing platform or LMS, starting from resources we provide here on Unity Learn.



Step 3: Consider the logistics


We’ll also cover other planning topics such as which Unity licenses to choose for your classroom or lab computers, and how to set up version control for easy project tracking and assessment.



In this first tutorial of week two, you’ll browse a catalogue of recommended content that you might consider bringing into your classroom. point you to a set of potentially useful resources that make it easier to upload the content to your preferred student-facing platform or LMS as a starting point for designing your Unity course.


2. How to select your content

In the steps below, we will guide you through some of the decisions and considerations for selecting content that is most relevant for the course — or courses — you’re teaching. You'll take some time to browse through the content you’re considering with the goal of selecting some content you might use by the end of this tutorial.


If you already know what content you’re hoping to use for your course, that’s great! You’re ahead of the game. However, you may still want to skim through the resources below, just in case there are other options you hadn’t considered.


3. Planning to teach a Unity certification?

At Unity, we have a suite of certifications that are aligned to the realtime industry. Many of our certifications are on state Career and Technical Education (CTE) lists at the high school level, meaning schools may receive funding support for offering the certification. And across high school and postsecondary institutions, embedded industry certifications have been shown to increase student interest in programs of study and competitiveness in the job market upon graduation.



Want to teach the Certified Associate: Game Developer certification?


In this professional development, we highly recommend the Associate Game Developer certification, since it is the most popular certification among Unity educators. Take a moment now to browse the exam objectives for this certification. However, we also have content and resources for the other certifications, if those are more aligned to your goals.


Here is a link to the UCA: Game Developer - Certification Prep Course on Unity Learn. Take a few minutes now to click through some of the units and explore the course content.



For a higher level overview of the content, you can also download and review the Scope and Sequence for this content. kKeep in mind that it is just a starting point. If you load this content onto a different platform or LMS, you will be able to divide up the content, reorder it, and add to it however you want!


Want to teach the Certified User or Associate Programmer certification?


The Unity Certified User and Associate Programmer certifications focus specifically on foundational C# programming in Unity—covering scripting, debugging, and working with common components like physics, UI, and animation. They're a great fit for courses that aim to build real-world coding skills through hands-on game and app development.


Certified User: Programmer Certification



Certified Associate: Programmer Certification



Want to teach the Certified User or Associate Artist certification?


The Unity Certified User and Associate Artist certifications focus on the creative side of Unity — covering asset management, lighting, animation, materials, and scene composition. They're ideal for courses that emphasize visual storytelling, game art, and bringing environments and characters to life through hands-on projects.


Certified User: Artist Certification


  • Recommended Unity Learn Content: Creative Core Pathway

Certified Associate: Artist Certification


  • Recommended Unity Learn Content: Creative Core Pathway with additional supplemental content

Want to teach the Certified User: VR Developer certification?


The Unity Certified User: VR Developer certification focuses on the core skills needed to create immersive VR experiences, including VR setup, interaction design, user comfort, and optimization. It's a strong fit for courses that want to introduce students to spatial design and the technical foundations of building for virtual reality.


Certified User: VR Developer Certification



4. Planning to teach other introductory content?

If you are not interested in any of the certifications, you may instead want to sample from some of the introductory content, including a selection of quicker gaming content.


Unity Essentials: in-Editor tutorial or Learn Pathway



This pathway is the perfect foundation to give students before they dive into any other more specific discipline within Unity. Designed for anyone new to Unity, this is the perfect first step toward creating confidently in the Unity Editor and bringing your visions to life. Learners design different rooms of a house, learning the essentials of one key skillset as you complete each room.



  • In-Editor Pathway: Can be launched from the Unity Hub as a template using Unity 6.1 or above.

2D or 3D Game content


Microgames with no coding required: FPS or Platformer



  • Quick, fun introductions to the Unity Editor that walk students through the basics of the Editor while showing them a more polished final game.

  • These in-Editor tutorials can be launched directly from the Unity Hub

3D Game with no coding required: Tanks!



  • 3D Beginner Game: Tanks!
    Create a project from start to finish, which is compatible with web and mobile, without any coding required.

3D Games with or without Assets



  • 3D Beginner Game: Roll-a-Ball
    No assets required. Learners build a simple 3D roll-a-ball game, writing custom scripts, designing a basic user interface, and publishing the game for others to play.

  • 3D Stealth Game: Haunted House
    Learners create a 3D stealth game, getting exposure to many 3D workflows such as animation, lighting, post-processing, and scripting.

2D Games with or without Assets



  • 2D Beginner Game: Sprite Flight
    No assets required. Learners will build a complete 2D game from scratch in Unity, gaining hands-on experience with core 2D tools, simple gameplay coding, UI, particle effects, audio, and publishing, while developing the skills to create their own original projects.

  • 2D Beginner: Adventure Game
    Learners create a 2D adventure game step by step, gaining a foundation in game development while customizing their project using provided assets and interactive design choices.


5. Planning to teach something different?

You might have completely different goals than the ones outlined above. Maybe you’re teaching an architecture course, an AR course, an AI course, or something else entirely.


If you are not at all interested in teaching Game Development, we would encourage you to browse the content highlighted in the Educator hub of Unity Learn and see if anything there suits your needs. Alternatively, you can browse all of Unity Learn for content that may be useful for you.



Of course, there are also many other resources online outside of Unity Learn that you could leverage for your classroom. So if you find something on another external website that you think would be useful, please gather those resources now. You’ll have a chance to share what you’ve found with your fellow educators in the following steps.


6. Discord Discussion: Content first impressions

Head over to Discord and answer the following prompts:


  • What content looks most promising?

  • Are there content areas that you feel are missing?

  • What questions or concerns do you have at this stage?


Complete this tutorial