Vertical Slice - Part Two
Exercise
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Beginner
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+180XP
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20 mins
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Unity Technologies

In this tutorial you will use what you've learned about project planning and agile development to complete your vertical slice. This will set you on the path of creating your the first build of your game that you will have friends and family test for you later in the course.
1. Agile In Journey
2. Vertical Slice - Part 2
It's time to complete your vertical slice, focusing on the bare minimum needed to convey what it is to play your game. Be ruthless – even more than last week – about prioritization. Your goal is to deliver that slice of gameplay and prove your concept. Don't let yourself polish anything; deal with bugs only if they are game-breaking.
At this point, you’ve almost certainly realized you’re not going to finish everything you wanted to get into this milestone. Remember, that’s fine! It’s part of game development. Good game development means being realistic, and being ready to let go of things that you just don’t have time to build. Warnings aside, it feels good when you finish your vertical slice – you’ll feel like you’ve already got a game!
- Using the sprint plan assignment you completed in the previous tutorial dedicate time to what you decided to work for this sprint.
- Get started building.
- Upload screen captures or video of your project. If you created a a WebGL version of your project share the link in your description.
- Browse the submission gallery and comment on at least two other course member’s submissions.
- Recommended feedback guidance: As you review, try to answer these two questions: "Can you see and understand the effects of your actions in the game?" and "Do you think the game has all the elements needed for a vertical slice?" If the answers are yes, let the author know they succeeded and provide specific information for how you think they successfully created a realistic, usable, understandable vertical slice. If you don't think did so, (gently) tell them what you didn’t understand and offer encouragement.
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3. What's Next
In the next module you’ll learn about some general principles for refactoring, that is, cleaning up code. Professional teams schedule some time for this after each milestone so their code stays flexible and easy to work with.
With your vertical slice done and your code in good shape, you’ll be ready to start down the road to alpha.
Submission Gallery

NavMesh Project
This vertical slice represents the minimum playable base of my project, centered around using Unity's NavMesh navigation system. In this version, the main agent (represented by a cube) can automatically move towards a target through paths dynamically generated by the navigation engine. The NavMesh Agent component was used, and a navigable surface was set up to enable path planning. The player can define the agent's destination within the scene (e.g., through a mouse click or pre-assignment), and the system calculates the most optimal path, avoiding static obstacles and, optionally, dynamic obstacles that interfere in real-time. Although no complex animations or detailed models were included, this slice successfully demonstrates interaction, environmental response, and functional navigation, which are the core of the planned gameplay. This vertical slice successfully tests the main concept of the project: autonomous agents navigating interactive spaces while adapting to the environment, a key step for future, more complex versions.

EGG CATCH
birds drop eggs and players collect them in a basket for points

Corte vertical - Parte 2
Corte vertical Actualizado

Backlog 3
Updates on status and delivery date

sorry me for my life in this the world
well my game bad but i think she can

Strategy Combat Vertical Slice 2
My Vertical Slice, demonstrating: The units attacking each other. Round progression. Unit selectablility. Player can see life totals of units. Player can move idle units around. I have not thought of a name for this game yet.

Vertical Slice - Part 2
A short video of the game mechanics, the player's interaction with chickens.

The e.g
e.g to see how your did