Programming Interactions with C# Scripting in Unity
Take your Unity development skills to the next level by learning how to create program interactions using C# scripting. This hands-on course delves into interactive gameplay mechanics, from setting up player controls and projectiles to integrating animations, ragdoll physics, and sound effects. Using Unity’s Input System, Cinemachine, and Mecanim animation system, you'll learn to create dynamic and engaging player experiences. Perfect for intermediate developers, this course will equip you with the tools and techniques to build interactive projects with confidence while deepening your C# scripting expertise. By the end of this course, you will be able to: Navigate and understand the sample project structure. Configure Unity’s Input System for player interactions. Design and script a functional main menu with scene transitions. Modify and script player prefabs to respond to input for movement and rotation. Set up and configure Cinemachine cameras for smooth tracking and interaction. Create, instantiate, and manage projectiles using colliders, rigidbodies, and forces. Design interactive targets and implement collision-based effects, including particle systems. Build and dynamically update in-game UI using Text Mesh Pro. Use the singleton pattern to manage UI elements across gameplay. Create and manage animations using the Mecanim system and animator parameters. Configure and toggle ragdoll states for dynamic physics-based interactions. Play and script sound effects for enhanced gameplay immersion.