Showing 543 Results
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ShaderGraph: Texture 2D
Tutorial
Intermediate
0 Mins
In this tutorial, you'll learn how to add texture to a Shader using two nodes: Texture 2D and Sample Texture 2D. These nodes allow you to reference images in your Unity project to bring them into the Shader you’re creating.
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Saving Persistent Player Data In Unity
Project
Intermediate
45 Mins
Have you ever needed game data to persist between play sessions? If so, Saving Persistent Player Data in Unity is the perfect project for you, because you will create a data serialization system for a simple Action RPG game. First, you will learn about serialization systems in Unity. Next, you will work with the JsonUtility and PlayerPrefs to save and load data. Finally, you will add a persistent leveling system to a player character. When you are finished with this game development project, you will not only understand how serialization works in Unity but also how to create your own persistent character data systems.
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Advanced Art: Unity Game Dev Course
Course
Advanced
9 Hours
Learn how to rig and animate a hero character in Maya and Unity in a game development pipeline. For many, rigging is the last area of game development they want to learn and it's easy to understand why. You don't play a game to be wowed by the controllers used to animate that dragon or marvel at the adventurer's joint system. It's one of those disciplines between forward facing art and back-end design that takes a back seat to most everything else you can see happening on the screen. However, understanding how to rig is what will take your dragon or adventurer character further than ever before and give them potential for a life of their very own. Creating character animation for games is easier than ever, thanks to Maya’s tight integration with Unity. In this course, Game Character Animation in Unity and Maya, you will learn how to create a hero character in Maya and export it to Unity In this course, Game Character Rigging Fundamentals, you will find that rigging doesn't have to be overwhelming if you learn the fundamentals in a comfortable and digestible way.
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Creating HDRP Materials
Tutorial
Beginner
0 Mins
The High Definition Render Pipeline (HDRP), available in Unity 2018.1, provides tools to achieve high-definition visuals. HDRP improves upon standard materials and comes with its own version of Standard Shaders, such as Lit, Unlit, and Decal. In this tutorial, you will learn to create and edit HDRP Materials.
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Creating Physically Based Materials
Tutorial
Beginner
10 Mins
The Unity Editor uses Physically Based Rendering (PBR) in order to more accurately simulate realistic lighting scenarios. To fully take advantage of PBR, a material should be physically based. This is done through the Shader — the script that mathematically calculates how a material should appear under different lighting conditions. In this tutorial, you will learn about standard Shaders and texture properties.
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Post Processing Effects: Tone Mapping
Tutorial
Beginner
10 Mins
Tonemapping is the process of mapping color values from high dynamic range (HDR) to low dynamic range (LDR). In Unity, this means that for most platforms, the arbitrary 16-bit floating-point color values will be mapped to traditional 8-bit values.
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HDRP Area Lights
Tutorial
Beginner
10 Mins
Area lights in the High Definition Rendering Pipeline (HDRP) are rendered in real-time unlike the previous pipelines, there is no baking involved. They now benefit from the HDRP unitified lighting, which means that all objects within the scene should receive the same lighting and there is no longer a distinction between opaque, transparent, or volumetric materials. All of this results in a more coherent look within your scene in regards to your lighting.
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Configuring Reflection Probes
Tutorial
Beginner
15 Mins
By default, any objects that have reflectivity in a scene will reflect the currently assigned Skybox. If the scene is sparsely populated, it’s easy to assume this effect is appropriate; however, the illusion of true reflectivity falls apart once other objects are placed in proximity to the reflected object. Without special configuration, other objects will not reflect in the surface. In this tutorial, you will learn to create this special configuration.
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Learn Live
Make a Flag Move with Shadergraph
Project
Intermediate
1 Hour55 Mins
In this project, you will learn how to create a shader to make a flag wave utilizing the Time and Sine nodes to give the flag a wave effect.
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Unity 2018 UI Fundamentals
Project
Advanced
2 Hours10 Mins
Displaying and interacting with your users is paramount to having a good user experience (UX) for your game or app. In this project, Unity 2018 UI Fundamentals, you'll configure basic UI components and gain knowledge on how to make those interactions work for users to accomplish their goals using your programs, which can include 2D games, 3D games with UI overlays, or UI in the world itself, like in VR or AR. First, you'll learn about the different canvas types you can use. You'll see the new component, TextMeshPro, and start using it to create highly customizable text. Next, you'll get to create a configuration panel with different UI components in them. Finally, you'll examine how to make a main menu with some cool interactive pizzazz. By the end of this project you'll have a better understanding of how to help the users interact with your Unity game or application.
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