Modifying Gravity, Color, Size & Lifetime of Particle Systems
When working with Unity’s Particle System, you are able to produce a wide range of visual special effects. You are able to create and configure visually dynamic and compelling effects such as fire, fog, and explosions, or smoke, sparks, and more. The Particle System effect involves particles, or sprites, to exhibit emissive properties as they appear to spray or drift from a source. Their behaviors are configured to spawn (appear), and repeat (or cycle) throughout a set interval. Additionally, they can be configured to dynamically change throughout the designated period of their lifetime. Learning how to use the Particle System will open up unique possibilities, as well as improve the quality of visual effects within your Scene.