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Unity 6: High Definition Render Pipeline

Course
Beginner
+0 XP
15 Mins
Overview
Summary
The High Definition Render Pipeline (HDRP) has received several updates in Unity 6. This course will walk you through the latest features available to you in the High Definition Render Pipeline, and how to make use of its unique rendering capabilities. 
First, we’ll examine the new Compute Thickness functionality, which enables effects like subsurface scattering and refraction. Then, we’ll examine the latest updates to the Water System, which allow for even more control over the creation and rendering of water effects in your scenes.
Finally, we’ll examine the latest updates to the HDRP skybox and how they can bring your scenes to life. 
  • Identify and use the Compute Thickness node in Shader Graph.
  • Create currents in water systems with water decals.
  • Hide parts of water surfaces with Water Exclusion.
  • Demo and understand the latest updates to the HDRP skybox.
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Last updated: January 28, 2025
6
Language
English