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Unity 6: Universal Render Pipeline

Course
Beginner
+0 XP
15 Mins
Overview
Summary
The Universal Render Pipeline (URP) has received several updates in Unity 6. This course will walk you through the latest features available in the Universal Render Pipeline, and show you how to begin using them in your own projects. We’ll start by looking at Screen Space lens flares and improvements made to Temporal Anti-Aliasing.
Next, we’ll examine the new Spatial-Temporal Post-Processing upscaler, which will help deliver superior graphics performance across a variety of devices and screen resolutions. By the end of this course, you will be familiar with the latest updates to Unity’s Universal Render Pipeline. 
  • Configure and make use of the new Screen Space Lens Flare effect.
  • Configure Render Pipeline assets to enable TAA in your project.
  • Configure Render Pipeline assets to enable STPP in your project.
  • Use the Rendering Debugger to analyze GPU Frame Time.
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Last updated: January 29, 2025
6
Language
English