Learn how to rig and animate a hero character in Maya and Unity in a game development pipeline. For many, rigging is the last area of game development they want to learn and it's easy to understand why. You don't play a game to be wowed by the controllers used to animate that dragon or marvel at the adventurer's joint system. It's one of those disciplines between forward facing art and back-end design that takes a back seat to most everything else you can see happening on the screen. However, understanding how to rig is what will take your dragon or adventurer character further than ever before and give them potential for a life of their very own. Creating character animation for games is easier than ever, thanks to Maya’s tight integration with Unity. In this course, Game Character Animation in Unity and Maya, you will learn how to create a hero character in Maya and export it to Unity In this course, Game Character Rigging Fundamentals, you will find that rigging doesn't have to be overwhelming if you learn the fundamentals in a comfortable and digestible way.
To access the the assets used for this course, click the blue "Project Materials" tab within each project or tutorial.