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Intermediate Art: Unity Game Dev Course

24 Hours5 Mins
In this course, you will focus on referencing the concept art to model game props and game characters. You will also retopologize and texture the hero character to practice skills in the game development pipeline. Throughout the course you will learn how to model a detailed high polygon prop inside 3ds Max and Zbrush, learn how to create detailed props that are ready for game development environments, learn to use ZBrush to create the hero character from the Unity game, Swords and Shovels, learn to take a sculpted mesh and use Maya to create a lower-resolution game-appropriate mesh that will look like your design, learn the process of creating UVs for a multi-material character who is bound for Unity, and learn the process of painting textures for a multi-material game character that is bound for Unity using Substance Painter.
To access the the assets used for this course, click the blue "Project Materials" tab within each project or tutorial.
Topics we'll cover