Premium
Intermediate Art: Unity Game Dev Course
Course
Intermediate
25 Hours15 Mins
Overview
Summary
In this course, you will focus on referencing the concept art to model game props and game characters. You will also retopologize and texture the hero character to practice skills in the game development pipeline. Throughout the course you will learn how to model a detailed high polygon prop inside 3ds Max and Zbrush, learn how to create detailed props that are ready for game development environments, learn to use ZBrush to create the hero character from the Unity game, Swords and Shovels, learn to take a sculpted mesh and use Maya to create a lower-resolution game-appropriate mesh that will look like your design, learn the process of creating UVs for a multi-material character who is bound for Unity, and learn the process of painting textures for a multi-material game character that is bound for Unity using Substance Painter.
Develop Core Unity Skills
By the end of this course you will:
  • Model a detailed high polygon prop inside 3ds Max and Zbrush.
  • Identify what goes into creating a high poly game prop and be able to do it yourself.
  • Create detailed props that are ready for game development environments.
  • Create a simple and effective low poly model.
  • Unwrap and bake details from a high poly model in Substance Painter.
  • Create textures inside Substance Painter using procedural methods to create a game prop.
  • Take a sculpted mesh and use Maya to create a lower-resolution game-appropriate mesh
  • Ceate UVs for a multi-material character who is bound for Unity.
  • Use ZBrush to create the hero character from a Unity game.
  • Create a new mesh in Maya from a detailed sculpt.
Topics we'll cover
Language
English