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Introduction to XR: VR, AR, and MR Foundations
11 Hours10 Mins
What is XR? It’s shorthand for a related set of new technologies that are changing the way we interact with the world and with each other: Virtual Reality, Augmented Reality, and Mixed Reality. To understand XR, you need to understand the technologies that enable it. If you understand the available technologies, how they are used, and what their future holds, you’ll be well equipped to deal with XR as it rapidly evolves and converges. In this course, we will present an introduction to XR using a broadly chronological approach, focusing on how all of the underlying technologies came together at key moments in the history of XR to launch the concepts of Virtual Reality and Augmented Reality into the mainstream consciousness. Throughout the course, we’ll give a brief description of each of the supporting technologies, some history about when it first came into use, limitations and future potential for improvement, and how it’s used for AR, VR, and MR. As you learn about the technology, you’ll also develop hands on experience in the field along two tracks. First, you will use Unity to build and run two simple XR applications on your own smartphone: a “VR Museum” app and a handheld Augmented Reality app. Second, you will brainstorm, define, visualize, and iterate your own original concept for an XR application, ending the course with a thorough and peer-reviewed XR Product Brief that you could use as the basis for future development. This is the first of three planned courses in Unity's XR Specialization, which include the Mobile VR App Development with Unity course as well as a future course focused on developing Augmented Reality (AR) applications with Unity.
Design, Develop, and Deploy for VR
23 Hours
In this comprehensive course from Oculus and Unity, you’ll learn how to build an immersive VR game step by step. Designed for people who have an intermediate knowledge of Unity, the goal of this course is to teach you how to design, develop, and deploy a VR application. You’ll learn an extensive range of principles and best practices: from locomotion and hand presence, to optimization and testing, to user interaction and go-to-market strategy. Coached along the way by experts from Oculus and Unity, you'll build a vertical slice of an escape room game throughout the course. While the course is geared towards developing for the Oculus Rift, the principles covered also apply to the Oculus Quest, and you’ll learn to avoid some common pitfalls we see developers experience when submitting their application to the Oculus Store. Take your VR skills to the next level with this deep dive into the principles of VR development. Access additional support and submit your finished vertical slice to the Oculus Developer Support team for feedback: FAQ 1. What prerequisites do I need to take this course? This course is designed for intermediate level developers with familiarity building in Unity, ideally with some VR experience too. If you’re brand new to game development or VR, we recommend taking an intro to Unity course and/or an intro to VR tutorial prior to taking this one. 2. What version of Unity do I need to complete the course? The course uses 2018.4 LTS. 3. What Oculus hardware is recommended for the course? This course is focused on developing for Rift S, so we recommend using a Rift S, but the principles covered also apply to Oculus Quest.