AR + VR 2.0: Mixed Reality with Google Cardboard XR Plugin
My New Unity Asset uses Google Cardboard XR Plugin (former Google VR SDK) and AR Camera GYRO to display 2D or 3D objects as though they were in the real world mixing Virtual Reality and Augmented Reality.
Any Unity Developer in Montreal Area interested in joining INDI development of a VR Project on Profit Share Basic ( fairly divide revenue on contribution basic, i.e you give "X" amount of time and others gives "X" amount , we will track it as total contribution and calculate total "Contribution" vs yours and will share everything on that basic... members will decide how much a fair unit of each work task alloted " X" should be, so if someone with experience joind can benifit or with less skills can still contribute... will explain in detail if anyone is interested) ? PM me we can meet up and discuss project and contribution u can make and see if we can come together to launch an awesome VR networking Game... i have done initial prototyping & Ideation ...its open to " ideas "... currently developing in solo mode and looking for someone with any of following...
A) C# or visual scripting "Bolt" preferred.
B) Maya >> low poly 3D >> Turtle /Arnold baking >> Good understanding of optimization for VR asset creation >> " least use of unity baking as possible " >> Bakery Gpu baking >>
C)Networking >> Photon or Unity Networking >> preferred Photon >> open for suggestion >>
D) No steam VR , oculus >> just using unity XR workflow >> so game can be universal ??
E) Final IK (VRIK) & Puppetmaster
Let me know if this interests any of you, i can also tutor/guide any of these so you can better contributor if desired. email: firstname.lastname@example.org,whatsapp : 5149846098 ... Thanks