Submission Data persistence in a new repo
The tutorial provides a starter project—a simple breakout-style game lacking data persistence features. Learners are tasked with: Creating a New Repository: Initializing a Git repository tailored for Unity projects. Implementing Scene-to-Scene Data Transfer: Developing a start menu where players can enter their names, which then appear in the main game scene Saving Data Between Sessions: Ensuring that high scores and corresponding player names are stored and retrieved across different play sessions. Baeldung Optional Enhancements: Adding features like high score displays, settings menus, or multiple high score tracking to deepen understanding