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Created: November 30, 2021
Mission Version 2.0


+600 XP
Audio is one of the most overlooked aspects of interactive development, but it’s also one of the first things that can disrupt a user’s immersion if it’s done poorly — or worse, completely forgotten about.
In this mission, you will learn how to implement audio effects in Unity by creating a soundscape for an outdoor scene. You’ll create ambient audio effects, trigger sounds with events, and modify sounds with special effects.
By the end of this mission, you’ll be able to:
  • Implement audio in Unity
  • Produce customized results by correctly configuring audio in a scene
  • Create interactive experiences by synthesizing audio experience design principles
  • Refine existing audio in a Unity project
  • Solve accessibility challenges in an audio design

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Mission briefing
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