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Created: September 30, 2020
Mission Version 2.1

Junior Programmer: Manage scene flow and data

Mission
Foundational
+600 XP
(19430)
In this Junior Programmer mission, you’ll learn about data persistence, or how to manage the loading and unloading of data between both scenes and sessions. Along the way, you will be introduced to the core pillars of object-oriented programming, which will help you structure your code throughout the mission. There will only be one practical example throughout the mission, which will build on the new functionality you create with each tutorial. At the end of this mission, you’ll take everything you learned and apply it to a new project by building a persistent score system for a small game. Key details
  • You’re now over halfway through the Junior Programmer learning pathway!
  • This mission will take you approximately 5 hours to complete. Take it at your own pace — you’ll receive XP each step of the way.
  • Remember, you’re not alone: connect with the Unity community throughout the mission and check the Learn Live calendar for follow-along practical sessions with Unity established creators.
  • When you’ve finished the mission, you’ll get the mission badge for your profile and portfolio.

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