Introduction to unit 9

Tutorial

Beginner

+0XP

5 mins

Unity Technologies

Introduction to unit 9

In this tutorial, you’ll get a quick overview of what to expect from this unit about materials and shaders.

1. Overview

In games, materials and shaders are essential for creating realistic and visually appealing environments and objects. They determine how surfaces interact with light, which gives textures depth. In this unit, you’ll learn how to add custom materials to your 3D environments.

An example scene with a boat moving on the water that demonstrates Unity’s material and shader capabilities.

In this tutorial, you’ll get a quick overview of what to expect from this unit about shaders and materials.

2. What you’ll do

Complete the Shaders and Materials project

To learn how to implement shaders and materials in Unity, you'll first work through a new project step-by-step, learning all of the necessary skills along the way. You’ll learn how to use shaders and materials to define how 3D objects look: their color, reflectivity, and physical texture.

Image of the materials challenge in Creative Core pathway

You'll also see how these are implemented in a similar 2D game environment.

Add shaders and materials to your own game

After you’ve completed the Shaders and Materials section, you'll have all the skills you need to implement shaders and materials in your 2D or 3D game. At a minimum, you'll add the following elements:

  • A custom material
  • A repeating pattern material (3D)

By the end of this unit, your game should look something like the examples below:


Image showing custom materials added to the Roll-A-Ball game

3. Next steps

Now that you have a good understanding of what to expect from this unit, you’re ready to get started. Next, you’ll get started on the Shaders and Materials project to learn how to create and manage materials in your project.

Complete this Tutorial