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Unity Lighting Fundamentals

Project
Intermediate
+60 XP
1 Hour40 Mins
(34)
Overview
Summary
Perhaps more than any other single design component, lighting can really make or break your game. Not only does it allow your player to actually see your environments, but it also sets the mood and clues the player into the type of world they're exploring. In this project, Unity Lighting Fundamentals, you'll learn the basics of lighting in Unity. You'll start by learning each of Unity's different light types. Next you'll explore when its the best time to use each light source. Finally, you'll learn how to make use of the different features of Unity's lighting window. You'll finish off the project by taking what you learned and applying it to fully light a dynamic scene, making use of different render effects along the way. By the end of the project, you will be able to approach any lighting scenario in your own games and make informed decisions about how to light them from a stylistic and technical standpoint.
To access the the assets used for this project, click the blue "Project Materials" tab on this project, or within the individual tutorial.
Project Objective
You will learn about:
  • Custom Skyboxes
  • Directional Lights
  • Global Illumination
  • Emissive Lights
  • Light Probes
  • Reflection Probes
  • Point, Spot and Area Lights
  • Lighting a Scene
  • Working with the Post Processing Stack
Select your Unity version
Last updated: November 05, 2019
2019.3
2019.2
2019.1
2018.4
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Language
English