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3DS Max to Unity Pipeline

Project
Intermediate
+60 XP
3 Hours45 Mins
Overview
Live
Summary
in this project, you will learn the asset pipeline from Unity to 3DS Max. You will work through a series of challenges to learn how to add custom textures your assets in 3DS Max, generate LODs, and then import the model back into Unity.
Project Objective
By the end of this session, you will be able to:
  • Unwrap the UVs.
  • Create a simple texture using Photoshop or Substance Painter.
  • Create LODs in 3ds Max.
  • Import and assemble the asset in Unity.
Select your Unity version
Last updated: January 03, 2020
2019.2
2019.1
2018.4
Language
English