NavMesh Project
This vertical slice represents the minimum playable base of my project, centered around using Unity's NavMesh navigation system. In this version, the main agent (represented by a cube) can automatically move towards a target through paths dynamically generated by the navigation engine. The NavMesh Agent component was used, and a navigable surface was set up to enable path planning. The player can define the agent's destination within the scene (e.g., through a mouse click or pre-assignment), and the system calculates the most optimal path, avoiding static obstacles and, optionally, dynamic obstacles that interfere in real-time. Although no complex animations or detailed models were included, this slice successfully demonstrates interaction, environmental response, and functional navigation, which are the core of the planned gameplay. This vertical slice successfully tests the main concept of the project: autonomous agents navigating interactive spaces while adapting to the environment, a key step for future, more complex versions.