At the core of developing successful, long-lasting games is a thorough knowledge of user behaviour and monetization. In this project, Building Games with Unity Services: Monetization & Analytics, you’ll discover the skills you need to leverage Unity Services to incorporate advertisements and track the behaviours of your players. First, you’ll learn how to efficiently structure multiple manager scripts within a single project. Next, you’ll dive into displaying ads in a sandbox environment, creating custom ad placements, and going live with your game services. Finally, you’ll use the Unity Analytics API to create custom trackable events, data funnels, and configure remote settings for easier testing. When you’re finished with this project, you'll have a foundational understanding of the Unity Monetization and Analytics services that will help you as you move forward to building your own games.
To access the the assets used for this project, click the blue "Project Materials" tab on this project, or within the individual tutorial.