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Cinematic Design in Unity with Cinemachine and Timeline

Project
Advanced
+60 XP
2 Hours
(60)
Overview
Live
Groups
Summary
Cut scenes are an excellent way to communicate important information to your players while adding extra polish to your game, but developers often don’t know where to start when it comes to designing and implementing them. In this project, you'll learn the principles of narrative design and how to create cut scenes using Unity. First, you’ll review design documents to understand what you need to tell the player in the scene, and storyboard out your designs. Then, you’ll move into Unity and use Timeline and Cinemachine to recreate your storyboard in the engine. Finally, you’ll take these new tools a step further by building a small triggered cut scene event. By the end of this series, you’ll feel more confident about designing cut scenes for your own game, and using the suite of cinematic tools available in Unity.
To access the the assets used for this project, click the blue "Project Materials" tab on this project, or within the individual tutorial.
Project Objective
  • Project Overview
  • Module Watched
  • Introduction
  • Working with Design Documents
  • Storyboarding
  • Building the Opening Cut Scene
Select your Unity version
Last updated: November 05, 2019
2018.1
Language
English
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