Creating a Character Stat System

Project
Beginner
+60 XP
2 Hours5 Mins
Overview
Live
Summary
In this project, we are going to use Scriptable Objects to give Artists and Designers the power to define various character types, whilst still maintaining control of our code. Some of the major topics that we will cover include: Defining and configuring Scriptable Objects, Accessing data inside Scriptable objects, Setting up helpful debugging items, and Scriptable Objects inside of MonoBehaviours.
Project Objective
  • Scriptable Objects
  • Data Types
  • Debugging Scriptable Objects
Select your Unity version
Last updated: August 17, 2019
2019.3
2019.2
2019.1
2018.4
2018.3
2018.2
2018.1
Language
English