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Creating an FPS Wall Run Mechanic | Beginner Prototype Series

+300 XP
4 Hours40 Mins
In this episode of the Unity Prototyping series, the Unity Technical Marketing team, created a prototype that allowed players to interact with the levels on the FPS Micro-game by implementing a wall-run mechanic, a very common gameplay feature in many games.
In this project, watch the workshop video that explains in greater detail how the prototype was created and download the project assets. You can then also work through the supporting tutorials to learn more about the features used in this episode.
**You can find the downloadable assets in the "Project Materials" Tab
Project Objective
In this project watch the workshop video and work through the companion tutorials to learn about the following Unity features:
  • HDRP
  • Cinemachine
  • Post Processing Volumes
  • Raycast
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