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Creating Game Environment Textures with Substance Suite

+60 XP
3 Hours40 Mins
The game environment texturing pipeline is drastically changing since the introduction of the Substance Designer and Painter Suite, and it can be daunting to adapt to. This project helps you transition into these modern texturing workflows. First, you will build out stylized shapes both traditionally and procedurally. Then you will create all of the necessary maps for use in Unity. Finally, you will reuse these textures iteratively on multiple assets inside both Substance Designer and Painter. By the end of this environment texturing project, you will have a solid understanding of current industry pipelines, while still maintaining the quality and techniques of traditional texturing by using Zbrush in conjunction with Substance Suite.
Software required: Substance Designer, Substance Painter.
To access the the assets used for this project, click the blue "Project Materials" tab on this project, or within the individual tutorial.
Project Objective
  • Demonstrate Substance Designer Fundamentals
  • Work with Color, Detail, and PBR in Substance Designer
  • Get tiling trim textures from ZBrush into Substance Designer
  • Expose parameters for improved workflows
  • Work with texture sets inside Substance Painter
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Last updated: November 05, 2019