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Creating Game Environments in Unity and Maya

+60 XP
2 Hours45 Mins
Game environment art requires skills from a range of disciplines and a careful balance of small-scale detail with big picture impact. This project shows you how to think and act like an environment artist. It teach you how to to iteratively incorporate many elements into a large scene instead of simply focusing on single items and throwing them into a scene. Topics that are covered include environment modeling concepts and fundamentals, understanding asset reuse, working with tiling textures, constructing a scene in Unity, and understanding modern game industry workflows.
Software Required: Unity and Maya.
To access the the assets used for this project, click the blue "Project Materials" tab on this project, or within the individual tutorial.
Project Objective
  • Demonstrate Game Environment Creation Fundamental Workflows.
  • Conceptualize and Implement a Game Scene.
  • Configure Modeling and Tiling Textures.
  • Work with Assets from the Asset Store.
  • Analyze and Critique a Scene.
  • Use the Post-Processing Stack.
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Last updated: November 05, 2019