Audio is one of the most overlooked aspects of interactive development, but it’s also one of the first things that can disrupt a user’s immersion if it’s done poorly — or worse, completely forgotten about.
In this mission, you will learn how to implement audio effects in Unity by creating a soundscape for an outdoor scene. You’ll create ambient audio effects, trigger sounds with events, and modify sounds with special effects.
By the end of this mission, you’ll be able to:
Implement audio in Unity.
Produce customized results by correctly configuring audio in a scene.
Create interactive experiences by synthesizing audio experience design principles.
Refine existing audio in a Unity project.
Solve accessibility challenges in an audio design.
About this learning experience
This project is a standalone learning experience which uses content developed for the Creative Core pathway. You’ll find everything you need to get started with audio in Unity, but you may also notice references to the guided learning journey for that pathway.
If you decide that you’d like to complete the whole Creative Core pathway, you can start at any time. You’ll receive credit for any tutorials that you have already completed when you do.
Creative Core Pathway: Audio
Challenge: Your own soundscape
In the scene there are five audio effects: the fire crackling, two different tracks to listen to while admiring the red and blue paintings, a mechanical sound for the glowing mysterious orb and a cat meowing outside one of the doors.
There are also birds singing in the background.
For the mechanical sound of the orb a reverb zone with a "Psychotic" effect has been added.
Move with WASD and QE, rotate camera with mouse right clicked.
Audio
Audio test
CC Audio Challenge
It there something I could do more to improve my game audio?
Challenge: Your own soundscape
Challenge: Your own soundscape
CC_Soundscape
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3D Audio - Practice
Walk around a room designed with 3D spatial audio at the heart. This includes a campfire, a lit-up doorway (quest sound), neon light static noise, a radio with my own original song due to copyright at the back and finally, a reverb zone (room type).