Cameras are your eyes into an interactive experience. They can be fully dynamic, fixed, or tied to a character. In this mission, you’ll explore the different camera types common to interactive experiences. You’ll also learn some basic camera shot terminology and practice recreating iconic scenes from popular media.
By the end of this mission, you’ll be able to:
Decide which Camera setup to use, given a project’s requirements.
Configure a single Unity Camera in a 2D or 3D scene.
About this learning experience
This project is a standalone learning experience which uses content developed for the Creative Core pathway. You’ll find everything you need to get started with cameras in Unity, but you may also notice references to the guided learning journey for that pathway.
If you decide that you’d like to complete the whole Creative Core pathway, you can start at any time. You’ll receive credit for any tutorials that you have already completed when you do.
That's not my best results so far from the beginning, but at least I spend a bit of time learning how to manipulate the camera.
WebGL Builds
My latest microgame.
Camera Challenge
My latest microgame.
Camera challenge
Free Asset from Dog Knight PBR Polyart - Dungeon Mason (Creator).
And Cartoon Castle Building Kit from A3D.
CC Lighting
⠀
CC Camera challenge Harry Potter Spell
CC Camera Challenge project
Cameras Challenge
Creative Core Pathway: Cameras
Challenge: Recreate the scene
Original screenshot taken from "Digimon Survive - Opening Movie" (1:19): https://youtu.be/D3pKh6XwPpc
Recreation Movie Scene
Recreation of the Movie Hunger Scene from the conversation.