Post-processing is just like applying filters to a photo you take with your phone. This can make your scene look more beautiful and interesting.
In this mission, you will use post-processing to achieve a particular look and feel in a scene.
By the time you complete this learning experience, you will be able to:
Evaluate whether post-processing is an appropriate tool for a given goal.
Implement a particular visual style in a project by configuring a post-processing profile.
About this learning experience
This project is a standalone learning experience which uses content developed for the Creative Core pathway. You’ll find everything you need to get started with post-processing in Unity, but you may also notice references to the guided learning journey for that pathway.
If you decide that you’d like to complete the whole Creative Core pathway, you can start at any time. You’ll receive credit for any tutorials that you have already completed when you do.
Specially made for post-processing challenge.
- The post-processing profile changes when the camera approach the red and blue cubes in the gallery and distorts the whole view.
- The post-processing effects gradually changes over the course of a few meters.
WASD - to move
Right mouse button - to rotate
Challenge: Create a local volume
CC: Post-processing challenge
CC_Post-processing
CC_Post-processing challenge.
Postprocessing Local Volume - Ortiz Manuel
My latest microgame.
Challenge: Create a local volume
Challenge of CC: Post Processing
Postprocessing Local Volume
Postprocessing local volume challange
Challenge CC_PostProc
If someone knew why the publishing don't allow for HDR, I hugely appreciated.