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Creative Core: Shaders and materials

6 Hours
Shaders and materials let you define how your 3D objects look: their colors, reflectivity, and physical texture. With shaders and materials, you can bring realism into your projects or express your own artistic style.
In this mission, you will explore concepts of light and reflection, including common terms that many 3D artists use every day. You’ll apply these concepts to create your own materials and shaders that simulate real-world objects — and even some other-worldly objects. You’ll complete this mission by creating a still life composition in which you can demonstrate a variety of shaders and materials.
By the time you complete this learning experience, you will be able to:
  • Explain how surfaces in Unity are defined and rendered.
  • Select a type of shader for your own project.
  • Create materials for a common shader, using a wide variety of properties.
  • Create your own simple shader using Shader Graph.

About this learning experience

This project is a standalone learning experience which uses content developed for the Creative Core pathway. You’ll find everything you need to get started with shaders and materials in Unity, but you may also notice references to the guided learning journey for that pathway.
If you decide that you’d like to complete the whole Creative Core pathway, you can start at any time. You’ll receive credit for any tutorials that you have already completed when you do.
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Last updated: December 15, 2021