In this project, we will look at the explosion of VR related developments that have taken place since that time, with a focus on how Unity native support for VR features has rapidly evolved along with them.
Project Objective
By the end of this project, you will be able to:
Describe the differences between mobile VR and room scale VR
Describe what an arm model is in mobile VR
Describe how machine vision is critical for room scale VR
Describe how Bluetooth technology is used for room scale VR and mobile VR
Describe the current VR hardware landscape.
Explain why an arm model is not needed in room scale VR
Describe how machine vision is used in both mobile and room scale VR
Understand inside out and outside in tracking
Identify and determine how to address safety and comfort concerns for both room scale and mobile VR apps
Create a Product Brief defining the audience, supporting technologies, and key features of an XR application.